

An example of this is the flexible “Unit圜han” character camera scripts included in Fumikazu Iseki’s OpenSim OAR Converter to Unity converter, in the “Unit圓D” folder. The attached avatar camera can also be made more sophisticated than the default Unity project “Main Camera”.

The following blog post also covers this process.

See the notes in Unity’s Assets -> Standard Assets -> Characters -> ThirdPersonCharacter folder on how to replace the Ethan character’s 3D model with other FBX avatar rigged meshes that are in a suitable format. Replacing Ethan with other Avatar Models and Avatar Cameras See also these notes to replace the 3D model with other FBX avatar rigged meshes that are in a suitable format. The “Main Camera” can be dragged inside the “ThirdPersonController” hierarchy and it is then attached to the motion of the character. Unity 5 includes a character “Ethan” in the standard Assets at Assets/Standard Assets/Characters/ThirdPersonCharacter/Prefabs folder which can be included in a Unity scene. The avatars, scripts, animations and other resources are provided either as open source for flexible use and/or with non-commercial use licences use. This post provides links and resources related to a number of free to use avatars that can be inserted into Unity 3D projects to provide third person views of a character able to move through a scene.
